#game-development
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A simple definition of a Finite State Machine (FSM) is an algorithm that receives an input and returns an output given its internal state. They're...
Also called Event Listener Pattern, this pattern can be used to decouple components from each other in your game. Robert Nystrom has a dedicated...
originally posted in 04 August, 2020 This is my experience with the GMTK Game Jam 2020, I hope this might be useful for people that never participated...